Hi there,
I created a 3D character that represents an old man-fighter, aiming to convey his battle-hardened nature through his appearance.
For the sculpture, I started with basic shapes in ZBrush to craft the high-poly anatomy. I then added intricate details such as his beard, clothes, bandages, and a chain to enhance his rugged look. Once the high-poly model was complete, I manually retopologized it in Maya to create a low-poly version suitable for real-time applications.
Have a great day!