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The Timeless Sculpture: Capturing Character and Experience

Hi there,

I created a 3D character that represents an old man-fighter, aiming to convey his battle-hardened nature through his appearance.

For the sculpture, I started with basic shapes in ZBrush to craft the high-poly anatomy. I then added intricate details such as his beard, clothes, bandages, and a chain to enhance his rugged look. Once the high-poly model was complete, I manually retopologized it in Maya to create a low-poly version suitable for real-time applications.

Have a great day!

Front Detailed Perspective

Front Detailed Perspective

Side Body Perspectives

Side Body Perspectives

Side Topology Perspectives

Side Topology Perspectives

Side Detailed Perspectives

Side Detailed Perspectives

References

References

More References

More References

Sketches

Sketches